Pages: [1] 2 3 |
1. How does D-scan work? - in EVE Fiction [original thread]
Burl en Daire wrote: Electricity through a wire moves faster than light. It moves -slower- through a wire. It's called propagation delay .
- by CaiJi Du - at 2014.09.18 04:20:00
|
2. How does D-scan work? - in EVE Fiction [original thread]
*Scratching Head* We are in a universe where we send ships, physical matter, many light years between solar systems in a few seconds, and OP is asking how a D-Scan can span a few AU in seconds? Subspace, Hyperspace... whatever it is that allows ...
- by CaiJi Du - at 2014.09.18 04:18:00
|
3. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
Saisin wrote: Cool story, well written post, and an idea that is interesting. Siphons have been nerfed so much before being added to the game, that they can't be really used by small groups, not even talking about the API readings that make th...
- by CaiJi Du - at 2014.09.15 01:47:17
|
4. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: TLDR Medication for ADHD See, I'm tryng to help
- by CaiJi Du - at 2014.09.15 01:25:45
|
5. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
There was an issue with parsing this post's BBCode
- by CaiJi Du - at 2014.09.15 01:25:00
|
6. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: Your proposal means you can interact with other people while they are not at their computer and have no way of countering you, by playing a minigame.You can counter being ganked by moving to a different system, fitting ta...
- by CaiJi Du - at 2014.09.15 01:22:32
|
7. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: ... a singleplayer way of griefing people in a multiplayer game. You all keep getting confused between "single player" and "alone". They aren't the same thing. You happily gloss over the trek through hostile territory ...
- by CaiJi Du - at 2014.09.14 16:23:00
|
8. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please explain how I can stop you stealing from my corp if you're sitting cloaked somewhere in space. You first. Please explain how I can stop you destroying my miner when I have no weapons whatsoever except for a gaggl...
- by CaiJi Du - at 2014.09.14 15:06:00
|
9. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
I am quite unsurprised by the knee-jerk responses thus far. The instant anyone suggests something that doesn't fit -your- idea of how the game ought to be played, you start quoting your own PvP mentality. PvP is legitimate play, of course, but s...
- by CaiJi Du - at 2014.09.14 14:46:00
|
10. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So you want mechanics that allow you, with absolutely no chance for anyone to stop you, to directly steal ISK from people, **** up their industry and push their RF timers to timezones that they can't defend them in. Risk ...
- by CaiJi Du - at 2014.09.14 12:40:00
|
11. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
THE MECHANICS It is so hard to find games with a good application of some form of stealth. That old game Thief comes to mind, as does Splinter Cell . In EVE, we have some stealth capabilities, but it seems we could do so much more with it....
- by CaiJi Du - at 2014.09.14 10:55:00
|
12. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
My hacking interface still had the corporate computer locked, and the icon was patiently spinning waiting for me to tell it what to do. I touched the activation icon. The interface was not unlike a data or relic process, but the mental feeling wa...
- by CaiJi Du - at 2014.09.14 10:50:00
|
13. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
Eighty million ISK poorer, I decided to head back to base and my Helios, then take the step into NulSec to find out if this thing really worked. This could end up being far more expensive than the augmentation itself. - - - - - I won't mention ...
- by CaiJi Du - at 2014.09.14 10:49:00
|
14. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
He had one last bombshell to drop, which he did after he had my ISK in his account. GǣOh, one more thing, almost forgot. Ah...Gǥ, he hesitated, and a chill ran down my spine. This couldn't be good when a cold, hard sales guy like this gets unco...
- by CaiJi Du - at 2014.09.14 10:48:00
|
15. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
"Sisters Station, this is Brain Freeze 3 requesting permission to dock". "Brain Freeze, Sisters of Eve station. Docking request accepted. Shut down engines and prepare to be towed into the station. Your hangar assignment is industrial section 7, ...
- by CaiJi Du - at 2014.09.14 10:46:00
|
16. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
GǣHey friend, you just get in from the fieldsGǥ? It still surprised me that people could tell I was a miner. We didn't have a uniform, we came from all different walks of life, races, politics... what did we have in common that guys like this o...
- by CaiJi Du - at 2014.09.14 10:46:00
|
17. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
New game mechanic idea. THE OPERATIVE -or- REVENGE of the CAREBEAR Consider this suggested mechanic as taking existing stealth technology, current clandestine role play as spies, and mixing these together, with a new toy, to create The Op...
- by CaiJi Du - at 2014.09.14 10:44:00
|
18. Corp Hangars - rename/delete...etc. - in EVE General Discussion [original thread]
Vyl Vit wrote: I just have to tell you how jealous I am to know you play with your wife...uh, I mean play EVE with your wife! >------------------------------------------ THIS JEALOUS! ------------------------------------------< ...
- by CaiJi Du - at 2014.09.13 14:06:00
|
19. Corp Hangars - rename/delete...etc. - in EVE General Discussion [original thread]
Tippia wrote: CaiJi Du wrote: Corporation | Assets | Offices I can see the hangars here, but I cannot for love or money find anything to allow me to rename (or delete) them. Edit: I am not the CEO, but I am a Director - I have ALL the fla...
- by CaiJi Du - at 2014.09.13 11:50:00
|
20. Corp Hangars - rename/delete...etc. - in EVE General Discussion [original thread]
Corporation | Assets | Offices I can see the hangars here, but I cannot for love or money find anything to allow me to rename (or delete) them. Edit: I am not the CEO, but I am a Director - I have ALL the flags turned on.
- by CaiJi Du - at 2014.09.13 09:40:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |